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  • Fundamentals of Game Design
    Fundamentals of Game Design

    To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to:Define the challenges and actions at the heart of the gameplay.Write a high-concept document, a treatment, and a full design script.Understand the essentials of user interface design and how to define a game’s look and feel.Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone.Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more).Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds.Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies.Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

    Preis: 42.79 € | Versand*: 0 €
  • Fundamentals of Game Design
    Fundamentals of Game Design

    Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

    Preis: 42.79 € | Versand*: 0 €
  • Salt of Palmar, Mauritius, a Member of Design Hotels
    Salt of Palmar, Mauritius, a Member of Design Hotels


    Preis: 95 € | Versand*: 0.00 €
  • Anatomy of a Design Proposal
    Anatomy of a Design Proposal

    It didn’t take Mike Janda, owner of the design firm, RiSER, long to realize that the one-page, line-item priced proposals he sent to clients back in his freelance days would need to “grow up” if he was going to expand his business. Over the course of his 11 years running RiSER, Janda and his team fine tuned their request for proposal (RFP) format and used it to successfully land millions of dollars of business from high-profile clients such as Google, Disney, NBC, FOX, National Geographic, Warner Bros., and others. While no proposal format is perfect–and this certainly isn't the only way to secure new work–the RiSER proposal format is both proven and successful. In Anatomy of a Design Proposal, Janda not only shares his format for creating a successful RFP–with practical advice on scheduling, pricing, and communicating with clients that any designer will find useful–he also gives you a customizable template that you can download and use for creating your own proposals.   

    Preis: 7.48 € | Versand*: 0 €
  • Wie gefällt euch das Design von Clash of Clans?

    Das Design von Clash of Clans gefällt mir sehr gut. Die bunten Grafiken und Animationen sind ansprechend und detailreich gestaltet. Die Charaktere und Gebäude haben einen einzigartigen Stil, der das Spiel sehr charmant macht. Auch die Benutzeroberfläche ist übersichtlich und intuitiv gestaltet, was das Spielerlebnis angenehm macht. Insgesamt finde ich das Design von Clash of Clans sehr gelungen.

  • Welches Design von Clash of Clans ist das beste?

    Das beste Design von Clash of Clans ist subjektiv und hängt von den persönlichen Vorlieben ab. Einige Spieler bevorzugen vielleicht ein Design, das auf Verteidigung und Sicherheit ausgerichtet ist, während andere lieber ein offensives Layout bevorzugen, um Angriffe zu erleichtern. Letztendlich ist es wichtig, ein ausgewogenes Design zu haben, das sowohl Verteidigung als auch Angriff berücksichtigt, um erfolgreich im Spiel zu sein. Es kann auch hilfreich sein, sich von anderen Spielern inspirieren zu lassen und verschiedene Designs auszuprobieren, um herauszufinden, was am besten funktioniert.

  • Wie ist das Design der Clash of Clans-Basis?

    Das Design der Clash of Clans-Basis ist sehr vielfältig und kann von Spieler zu Spieler unterschiedlich sein. Es gibt verschiedene Strategien und Taktiken, die bei der Gestaltung einer Basis berücksichtigt werden müssen, wie zum Beispiel die Verteidigung der Ressourcen oder die Platzierung von Verteidigungsanlagen. Spieler können ihre Basis auch kreativ gestalten, indem sie Mauern, Gebäude und Dekorationen nach ihrem eigenen Geschmack platzieren. Insgesamt ist das Design der Basis ein wichtiger Aspekt des Spiels, der einen großen Einfluss auf den Erfolg im Spiel haben kann.

  • Wie sieht das Design für Clash of Clans 2 aus?

    Es gibt bisher keine offizielle Bestätigung für ein Clash of Clans 2, daher gibt es auch kein offizielles Design für das Spiel. Sollte ein Nachfolger entwickelt werden, könnte das Design ähnlich dem ersten Teil sein, aber möglicherweise mit verbesserten Grafiken und neuen Features. Die Entwickler könnten auch entscheiden, das Spiel komplett neu zu gestalten, um frische Elemente einzubringen und die Spieler zu überraschen. Es bleibt abzuwarten, wie ein mögliches Clash of Clans 2 aussehen könnte.

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  • 100 Principles of Game Design
    100 Principles of Game Design

    Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience.For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. Collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting.• Includes advances from the world’s leading authorities on game design, some explained by the creators themselves• A reference book of finite, individual principles for easy access, providing a jumping off point for further research•  Principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design• Richly designed with illustrations and photos, making each principle easy to understand and memorable•  Timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much moreProfessional designers and instructors at one of the world’s leading game design institutions lay out the building blocks of diverse knowledgerequired to design even the simplest of games.

    Preis: 22.46 € | Versand*: 0 €
  • Fundamentals of Strategy Game Design
    Fundamentals of Strategy Game Design

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

    Preis: 4.27 € | Versand*: 0 €
  • Anatomy of a Design Proposal
    Anatomy of a Design Proposal

    It didn’t take Mike Janda, owner of the design firm, RiSER, long to realize that the one-page, line-item priced proposals he sent to clients back in his freelance days would need to “grow up” if he was going to expand his business. Over the course of his 11 years running RiSER, Janda and his team fine tuned their request for proposal (RFP) format and used it to successfully land millions of dollars of business from high-profile clients such as Google, Disney, NBC, FOX, National Geographic, Warner Bros., and others. While no proposal format is perfect–and this certainly isn't the only way to secure new work–the RiSER proposal format is both proven and successful. In Anatomy of a Design Proposal, Janda not only shares his format for creating a successful RFP–with practical advice on scheduling, pricing, and communicating with clients that any designer will find useful–he also gives you a customizable template that you can download and use for creating your own proposals.   

    Preis: 6.41 € | Versand*: 0 €
  • SOA Principles of Service Design
    SOA Principles of Service Design

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.“This book could be described as an encyclopedia of service design–Erl leaves nothing to chance. Indispensable.” –Steve Birkel, Chief IT Technical Architect, Intel Corp.   “An absolute pleasure to read…the best SOA book I’ve read. A book I would recommend to all of my colleagues; it provides much insight to the topics often overlooked by most books in this genre…the visuals were fantastic.” –Brandon Bohling, SOA Architecture and Strategy, Intel Corporation   “This book is a milestone in SOA literature. For the first time we are provided with a practical guide on defining service characteristics and service design principles for SOA from a vendor-agnostic viewpoint. It’s a great reference for SOA discovery, adoptions, and implementation projects.” –Canyang Kevin Liu, Principal Enterprise Architect, SAP Americas, Inc.   “I liked this book. It contains extremely important material for those who need to design services.” –Farzin Yashar, IBM SOA Advanced Technologies   “This book does a great job laying out benefits, key ideas and design principles behind successfully adopting service-oriented computing. At the same time, the book openly addresses challenges, risks and trade-offs that are in the way of adopting SOA in the real-world today. It moves away from ivory-tower views of service orientation, but still lays out a strong vision for SOA and outlines the changes necessary to realize the full potential.” –Christoph Schittko, Senior Architect, Microsoft   “I recommend this book to any SOA practitioner who wishes to empower themselves in making service design real…gives readers the 360º view into service design [and] gives SOA practitioners the depth and understanding needed into the principles of SOA to assist in the design of a mature and successful SOA program.” –Stephen G. Bennett, Americas SOA Practice Lead, BEA Systems   “SOA projects are most successful when they are based on a solid technical foundation. Well accepted and established design principles are part of this foundation. This book takes a very structured approach at defining the core design principles for SOA, thus allowing the reader to immediately applying them to a project. Each principle is formally introduced and explained, and examples are given for how to apply it to a real design problem. A ‘must read’ for any architect, designer or developer of service oriented solutions”. –Andre Tost, Senior Technical Staff Member, IBM Software Group   “There are few references for SOA that give you the nuts and bolts and this one is at the top of the list. Well written and valuable as a reference book to any SOA practitioner.” –Dr. Mohamad Afshar, Director of Product Management, Oracle Fusion Middleware, Oracle Corporation   “A thorough examination of the considerations of service design. Both seasoned SOA practitioners and those endeavoring to realize services can benefit from reading this book.” –Bill Draven, Enterprise Architect, Intel Corporation   “There are very few who understand SOA like Thomas Erl does! The principle centric description of service orientation from Thomas canonizes the underpinnings of this important paradigm shift in creating agile and reusable software capabilities. The principles, so eloquently explained, leave little room for any ambiguity attached to the greater purpose of SOA. Most organizations today are creating services in a bottoms-up approach, realizing composition and reuse organically. The time is ripe for a book like this that prepares architects for a principle centric approach to SOA.” –Hanu Kommalapati, Architect, Microsoft Corporation   “Outstanding SOA literature uniquely focused on the fundamental services design with thorough and in-depth study on all practical aspects from design principles to methodologies. This book provides a systematic approach for SOA adoption essential for both IT management and professionals.” –Robin Chen, PhD, Google, Inc.   “Thomas Erl’s books are always densely filled with information that’s well structured. This book is especially insightful for Enterprise Architects because it provide s great context and practical examples. Part 1 of the book alone is worth getting the book for.” –Markus Zirn, Senior Director, Product Management, Oracle Fusion Middleware, Oracle Corporation   “A very clear discussion of the subject matter. Provides a good structure that facilitates understanding and readily highlights key points.” –Kareem Yusuf, Director of SOA Strategy and Planning, IBM Software Group   “I am very impressed. Comprehensive. Educative. This book helped me to step back and look at the SOA principles from broader perspective. I’d say this is a must-read book for SOA stakeholders.” –Radovan Janecek, Director R&D, SOA Center, Hewlett-Packard   “Very valuable guidance for understanding and applying SOA service design principles with concrete examples. A must read for the practitioner of SOA service design.” –Umit Yalcinalp, PhD, Standards Architect, SAP   “This book really does an excellent job of explaining the principles underpinning the value of SOA…Erl goes to great length to explain and give examples of each of the 8 principles that will significantly increase the readers ability to drive an SOA service design that benefits both business and IT.” –Robert Laird, IT Architect, IBM EAI/SOA Advanced Technologies Group   “This book strikes a healthy balance between theory and practice. It is a perfect complement to the SOA series by the author.” –Prakash Narayan, Sun Microsystems   “If you are going to be designing, developing, or implementing SOA, this is a must have book.” –Jason “AJ” Comfort Sr., Booz Allen Hamilton   “An excellent book for anyone who wants to understand service-orientation and the principles involved in designing services…a clear, concise and articulate exploration of the eight design principles involved in analyzing, designing, implementing, and maintaining services…” –Anish Karmarkar, Oracle Corporation   “Very well written, succinct, and easy to understand.” –Raj Balasubramanian, IBM Software Group   “Acomprehensive exploration of the issues of service design which has the potential to become the definitive work in this area.” –James Pasley, Chief Technology Officer, Cape Clear Software   “An excellent addition to any SOA library; it covers a wide range of issues in enough detail to be a valuable asset to anyone considering designing or using SOA based technologies.” –Mark Little, Director of Standards, Red Hat   “This book communicates complex concepts in a clear and concise manner. Examples and illustrations are used very effectively.” –Darryl Hogan, Senior Architect, Microsoft   “A work of genius…Offers the most comprehensive and thorough explanation on the principles of service design and what it means to be ‘service oriented.’ “Erl’s treatment of the complex world of service oriented architecture is pragmatic, inclusive of real world situations and offers readers ways to communicate these ideas through illustrations and well formulated processes.” –David Michalowicz, MITRE Corporation   “This is the book for the large organization trying to rationalize its IT assets and establish an agile platform for the future. By highlighting risk and rewards, Thomas Erl brings clarity to how Service Orientation can be applied to ensure a responsive IT organization. This book finally brings software engineering principles to address the real world development challenges being faced. To effectively serve the business, let alone embrace SOA, everyone involved should be familiar with the concepts investigated here. Thomas Erl thoroughly clarifies the nuances and defines the practice of service design. We expect that this will become a classic text in software engineering, corporate training and colleges.” –Cory Isaacson, President, Rogue Wave Software and Ravi Palepu, SOA Author and Speaker   “Thomas Erl does a great job…an easy read.” –Michael H. Sor, Booz Allen Hamilton   “…a must read for SOA Architects to develop a firm foundation and understanding of the principles (and trade-offs) that make up a good SOA service. After reading this book, it finally ‘clicked’ as to why a properly designed SOA system is different (and better) than a system based on previous enterprise architectures.” –Fred Ingham, Platinum Solutions Inc.   “Lays a tremendous foundation for business and technical workers to come to common terms and expectations…incredibly enlightening to see the details associated with achieving the SOA vision.” –Wayne P. Ariola, Vice President of Strategy, Parasoft   “[Erl does] and excellent job of addressing the breadth of [his] audience to present to those new to SOA and weaved in enough detail to assist those who are already actively involved in SOA development.” –R. Perry Smith, Application Program Manager, EDS/OnStar   “It is easy to miss the big picture of what SOA means for the design of larger scale systems amidst the details of WS technologies. Erl helps provide a broader perspective, surveying the landscape from a design standpoint.” –Jim Clune, Chief Architect, Parasoft   “Lays a firm foundation for the underlying principles of good service design. Cuts through the hype and provides a cogent resource for improving architectural judgment on SOA projects.” –Jim Murphy, Vice President of Product Management, Mindreef, Inc.   “The first book to concisely, gradually and comprehensively explain how to apply SOA principles into enterprise-level software design. It is an excellent book.” –Robin G. Qiu, Ph.D., Division of Engineering and Information Science, Pennsylvania State University   “I really think that this is a very useful book that a lot of people really need out there in the industry.” –Dr. Arnaud Simon, Principal Software Engineer, Red Hat   “…indispensable companion to designing and implementing a service-oriented architecture. It condenses all information necessary to design services and is the most relevant source I know if in the field.” “[This book is] not only helpful, but fundamental to successfully designing an SOA.” –Phillipp Offermann, Research Analyst, University of Berlin   “Service-Oriented Architecture is an important topic in IT today. Its vast scope could span an organization’s enterprise. Designing it properly is a major undertaking. This book provides timely, expert and comprehensive discussions on the principles of service design. Thomas has a keen sense in identifying the subtle points of various subjects and explains them in an easy-to-understand way. The book is a valuable resource for IT professionals working in SOA.” –Peter H. Chang, PhD, Associate Professor of Information Systems, Lawrence Technological University   The Definitive Guide to Service Engineering The key to succeeding with service-oriented architecture (SOA) is in comprehending the meaning and significance of its most fundamental building block: the service. It is through an understanding of service design that truly “service-oriented” solution logic can be created in support of achieving the strategic goals associated with SOA and service-oriented computing. Bestselling SOA author Thomas Erl guides you through a comprehensive, insightful, and visually rich exploration of the service-orientation design paradigm, revealing exactly how services should and should not be designed for real-world SOA.   This book’s in-depth coverage includes Over 240 full-color illustrations. A concise introduction to SOA and service-oriented computing concepts and benefits. A thorough exploration of the service-orientation design paradigm as represented by eight specific design principles. A comparison of service-oriented and object-oriented concepts and principles and a clear definition of what qualifies as “service-oriented” logic. Detailed coverage of four different forms of service-related design granularity. An exhaustive examination of service contracts, with an emphasis on standardization, abstraction, and the utilization of WS-Policy, XML Schema, and WSDL definitions. A comprehensive study of positive and negative service-related coupling types with an emphasis on the requirements to attaining a suitable level of loose coupling. An inside look into how commercial design approaches are incorporated to achieve truly agnostic and reusable service logic. Techniques for maximizing service reliability, scalability, and performance by instilling high levels of autonomy and emphasizing stateless design. Approaches for positioning services as highly discoverable and interpretable enterprise resources. Unprecedented coverage of how to design services for participation in complex compositions. The definition of concrete links between each design principle and the strategic goals and benefits of SOA and service-oriented computing. Numerous cross-references to key design patterns documented separately in SOA: Design Patterns.   www.prenhallprofessional.com www.soabooks.com www.soasystems.com   Preface xxv   Chapter 1: Introduction 1 Chapter 2: Case Study Background 19   Part I: Fundamentals Chapter 3: Service-Oriented Computing and SOA 25 Chapter 4: Service-Orientation 67 Chapter 5: Understanding Design Principles 103   Part II: Design Principles Chapter 6: Service Contracts (Standardization and Design) 125 Chapter 7: Service Coupling (Intra-Service and Consumer Dependencies) 163 Chapter 8: Service Abstraction (Information Hiding and Meta Abstraction Types) 211 Chapter 9: Service Reusability (Commercial and Agnostic Design) 253 Chapter 10: Service Autonomy (Processing Boundaries and Control) 293 Chapter 11: Service Statelessness (State Management Deferral and Stateless Design) 325 Chapter 12: Service Discoverability (Interpretability and Communication) 361 Chapter 13: Service Composability (Composition Member Design and Complex Compositions) 387   Part III: Supplemental Chapter 14: Service-Orientation and Object-Orientation: A Comparison of Principles and Concepts 445 Chapter 15: Supporting Practices 477 Chapter 16: Mapping Service-Orientation Principles to Strategic Goals 497   Appendices Appendix A: Case Study Conclusion 513 Appendix B: Process Descriptions 517 Appendix C: Principles and Patterns Cross-Reference 529   Additional Resources 533 About the Author 535 About the Photos 537 Index 539  

    Preis: 46 € | Versand*: 0 €
  • Ich suche nach romantischen Anime-Serien im Slice-of-Life-Stil.

    Einige romantische Anime-Serien im Slice-of-Life-Stil, die du dir ansehen könntest, sind "Toradora!", "Clannad" und "Your Lie in April". Diese Serien zeichnen sich durch ihre einfühlsamen Geschichten über Liebe, Freundschaft und das alltägliche Leben aus. Sie bieten eine Mischung aus süßen und herzzerreißenden Momenten, die das Genre so beliebt machen. Viel Spaß beim Anschauen!

  • Welche epischen Lieder gibt es im Stil von "Conquest of Paradise"?

    Einige epische Lieder im Stil von "Conquest of Paradise" sind "Now We Are Free" aus dem Film "Gladiator" von Hans Zimmer, "The Last of the Mohicans" von Trevor Jones und Randy Edelman, und "Heart of Courage" von Two Steps From Hell. Diese Lieder zeichnen sich durch ihre monumentale Orchestrierung, ihre epischen Melodien und ihre emotionale Intensität aus.

  • Was sind einige Merkmale von raffinierter Eleganz und Stil?

    Einige Merkmale von raffinierter Eleganz und Stil sind eine zurückhaltende Farbpalette, hochwertige Materialien und eine perfekte Passform. Feine Details wie handgearbeitete Verzierungen oder edle Accessoires verleihen dem Look eine luxuriöse Note. Eine aufgeräumte und harmonische Gesamterscheinung rundet das Bild von raffinierter Eleganz und Stil ab.

  • Statt Bachelor of Science, Bachelor of Arts?

    Ein Bachelor of Arts Abschluss unterscheidet sich von einem Bachelor of Science Abschluss in der Regel durch den Schwerpunkt auf geisteswissenschaftliche Fächer wie Sprachen, Literatur, Geschichte oder Kunst. Ein Bachelor of Arts Abschluss kann daher für Studierende interessant sein, die sich mehr für diese Bereiche interessieren und weniger für naturwissenschaftliche Fächer. Letztendlich hängt die Wahl zwischen einem Bachelor of Science und einem Bachelor of Arts Abschluss von den individuellen Interessen und Karrierezielen ab.

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